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AI Insights · Timothy · April 2024

Top 5 Vikings Games on Android in Croatia: Q1 2024 Performance

An analysis of the performance of the top 5 Vikings-themed games on Android in Croatia during Q1 2024, based on data from Sensor Tower.

Top 5 Vikings Games on Android in Croatia: Q1 2024 Performance

During the first quarter of 2024, the top 5 Vikings-themed games on the Android platform in Croatia showed varied performance metrics in terms of weekly downloads, revenue, and active users. Here’s a closer look at how each app fared:

Viking Rise: Valhalla from IGG.COM experienced a gradual decline in both weekly downloads and revenue throughout the quarter. Weekly revenue peaked at around $533 in the first week of January, then saw a consistent drop, ending the quarter at approximately $260. Weekly downloads followed a similar pattern, starting at 251 and decreasing to 44 by the end of March. However, the game's weekly active users remained relatively stable, fluctuating slightly but maintaining an average of around 1K users.

Vikings: War of Clans by Plarium LLC showed a significant increase in weekly revenue towards the end of February, peaking at approximately $393 and closing the quarter at around $311. Downloads spiked in late January with 117 downloads and experienced another peak in early February with 174 downloads before tapering off. The app's weekly active users saw a notable rise in early February, reaching 155 users, but gradually declined to around 65 users by the end of March.

Frostborn: Action RPG by KEFIR had a fluctuating revenue trend, with a significant peak in the last week of March at $309. The game’s weekly downloads were relatively low, averaging between 4 and 39 downloads per week. Weekly active users showed a downward trend, starting at 50 users and ending the quarter with 27 users.

Vikingard from Exptional Global maintained a steady performance in terms of revenue, with a notable spike to $125 in the last week of March. Weekly downloads were fairly consistent, ranging from 3 to 29 downloads per week. The game's active users remained stable throughout the quarter, hovering around 200-250 users.

Lucky Buddies by Everybuddy Games showed minimal activity in terms of revenue, with occasional peaks such as $70 in the first week of January. There were no significant weekly downloads or active user data available for this app during the quarter.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024